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No need to try every case: push to the extreme and the answer shows itself.

  1. 1Maximum and Minimum Problems9:15
  2. 2Worst-Case Thinking4:24
  3. Now playing: 3The Pigeonhole Principle6:58

Know Without Trying: The Pigeonhole Principle

Methods in this video

Tap a time to jump to where the video teaches that method.

  1. 1

    Every kind one short, plus one

    When to use it: The question asks how many you must take to be sure of getting some that match (two of the same colour, four of the same colour) or a pair (a left and a right of the same colour); or a total is shared among several groups (21 votes across 5 movies, 25 specimens in 4 species), and it asks at least how many the biggest group must have.

    • First decide what counts as one kind, and how many you need.
    • Worst luck: every kind is one short. If a kind runs out first, take all of it.
    • Add them up, then add one.
    • 21 votes across 5 movies: 4 each is only 20, so the extra vote must take one movie to 5.
  2. 2

    Rival at their best, plus one

    When to use it: The contest isn't over, and the question asks the fewest points or votes that guarantee a win (guarantee, be sure to win, definitely). It often says a tie means nobody wins. The question may not name the person, so you find them in the table.

    • Look only at the top two. Skip the other rows.
    • Worst luck: second place gets everything left.
    • A tie isn't a win, so add one more point.
    • Take away what first place already has. That is the score needed.

Practise exam-style questions with these methods

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