MockStar

Drop the whole cycles, jump the whole units, and only count what is left over. When several things share the time, draw each as a bar, then see how the bars meet.

  1. Now playing: 1Repeating Patterns5:59
  2. 2Totals over Cycles5:12
  3. 3Calendars6:30
  4. 4Elapsed Time5:41
  5. 5Overlapping Time Periods3:55
  6. 6Time Spans4:11

Cycles and Time: Repeating Patterns

Methods in this video

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  1. 1

    Where? Drop the full cycles, use the remainder

    When to use it: A pattern, grid position, turn or pass keeps repeating, and the question asks what or where a far-off item is, or where something ends up after many moves. The cycle is not a week.

    • Count one full cycle first: count the actual tiles, cells or moves, not the number of colours.
    • Divide the position by the cycle length and ignore the quotient: remainder r means the r-th item in the cycle, and no remainder means the last item. For moves, no remainder means back at the start.
    • Drop full cycles in each direction, then cancel. If only one coordinate cycles, work out the other one separately.

Practise exam-style questions with these methods

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