Follow one thing on paper: what you see, where it goes after a turn or a flip, where a face lands when folded. Don't turn the whole shape in your head.
- 1Compass Directions5:50
- 2Position and Routes6:59
- Now playing: 3Top, Front and Side Views5:45
- 4Working Between Views5:11
- 5Rotation4:25
- 6Reflection3:41
- 7Rotational Symmetry4:27
- 8Nets and Folding10:43
Spatial Reasoning: Top, Front and Side Views

Methods in this video
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- 1
Don't turn it: walk round it
When to use it: The question shows a solid or a map from above, and asks what you see from one side, who sees this view, which arrow gives this view, or what shadow a light makes from different directions.
- Don't turn the object. Stand on the side the question names and see what is nearest to you.
- For blocks, squash the solid into a grid from above, write the heights in, then put an eye on that side.
- Keep only the tallest in each column. A short one in front of a tall one adds one line.
- Left and right are the left and right hands of the person standing there; from the opposite side they swap.
- A prism or cylinder shows its end from the end, and a rectangle from the side.
Practise exam-style questions with these methods
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